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This is where the continent-specific bonuses come into play. While stopping nations from dropping out should be your top priority, how should you pick winners and losers when you don’t have enough Satellites to keep everyone? Waiting until a few days before the month ends to launch Satellites is your best way to choose which Council members you want to stop from leaving. And their funding is gone for the rest of your campaign, so you want to prevent this whenever possible. You cannot bring any state you lose back into project once they leave, that’s it. And, aside from really botching a terror mission, countries in full hysteria wait until The Council’s end-of-the-month report to drop out of the XCOM organization. Satellites detect UFOs flying over a nation’s airspace, but they also significantly reduce the five-level panic rating of any country whenever you rocket them into orbit. Launch Satellites near the end of the month Later on, you can replace two Uplinks with Satellite Nexuses, which will provide the full 16 that you need for global coverage.Ģ. Try to place Uplinks in a 2-by-2 square pattern for the adjacent bonuses, which should give you support for four extra for a total of 12. They require a Satellite Uplink in your main base, but since this facility only takes 14 days to complete, you can time your Uplink and Satellite constructions to finish simultaneously when you start with Satellites first. The first thing you should do in a new campaign is start building a Satellite.
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They have one of the longest construction times for any facility or Foundry project in the game (20 days), which should indicate just how important they are. Just as with those gathering units of real-time strategy series StarCraft, you should always be building one. The only way to increase your cash flow is to launch Satellites over each of the 16 Council-member nations. Unlike the previous strategy entries in the X-Com series, the funding allocated to your clandestine paramilitary organization is not based directly on performance. I cannot stress enough the importance of Satellites, which are possibly the most critical resource in the entire game.
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